NoiseD for
Maya7

This is the deformer which can apply noise to any models, curvs, even particles.This plug-in is quite handy & useful for distorting your model, make a landform.
You don't need to use softBody particle for these deform effects anymore!
Now it's only for Maya7Win+Linux.
Please use it with your own risk.
and ask me if you have any suggestions or questions(and let me know if my english was wrong!)
noiseD@hajimenakamura.com
Download the newest version
Supported OS
| Win32 | Win64 | Linux32 | Linux64 | OSX | |
| 6.0 | |||||
| 6.5 | |||||
| 7.0 | |||||
| 8.0 | |||||
| 8.5 | |||||
| 2008 |
1.history
| ver 1.42 2007/09/17 |
Compiled for 8.5, 2008, and 64bit Linux. |
| ver 1.42 2006/04/01 |
fixed weight problem. |
| ver 1.41 2006/03/20 |
Changed MEL, fixed Envelope problem. |
| ver 1.4 2006/03/13 |
Added UseNormal(only polygons), Original Locator. |
| ver 1.2 2006/03/10 |
Improved noise function to be more accurate. (Float->Double) |
| ver 1.1 2006/03/09 |
VC7 Debug compile. noise function was added and changed. |
| ver 1.0 2006/03/09 |
1st release. |
2.How to use
1.Put .mll into plug-in folder, .mel into script folder.2.Load .mll from plug-in manager.
3.select objects you want to assign to.
Then, from the main manu, Deform->create NoiseD
If you can't find it in the menu item,
Just write and run this command from the script Editor.
deformer -type noiseD;
3.Attribute
| Attribute | explanation | Default |
| noiseType | fBm(Fractional Brownian Motion), turbulence You can select noise type from these two choicces. |
fBm |
| depthMax | Increase this value If you want to make more detail. (It makes the calculation heavier) It is called Octave in AdvancedRenderman. |
7 |
| FrequencyRatio | Noise intensity can be increased with this value. It is called lacunarity in AdvancedRenderman. |
2.000 |
| gain | Noise strength. | 0.500 |
| amplitude | noise wave height. | 3.000 |
| pointSpace | local(apply noise as local effect) world(apply noise as world effect。) | local |
| useNormal | use normal direction.(only Polygons) In this case, noiseDirection will be ignored. All objects Except polygons will be ignored and will use noiseDirection value. |
off |
| noiseDirection | locatorAngle(effect +Y direction of locator.) locatorRadial(effect radial direction From locator position.) |
locatorAngle |
| time | Offset of noise value. It's good for using as time. | 0.000 |
| frequency | Increase it and noise will be decreased.inverse propotion to Scale. | 1.000 |
| Scale | Increase it and noise will be bigger. | <<1.0,1.0,1.0>> |
| useMaxDistance | If you want to use startDist and endDist, toggle this to "on". | off |
| startDist | Distance to start declining. | 0.000 |
| endDist | End distance. Noise strength will be zero. | 3.000 |
4.Reference
-Complete Maya Programming-AdvancedRenderman
MessageBoard
|
3DCG
|
Siggraph004
|
EnglishDiary
|
Gallery
|
Return to top
copyright(c) 2001-2005 Hajime Nakamura
copyright(c) 2001-2005 Hajime Nakamura