NoiseD  for  Maya7
noiseD titleImage

This is the deformer which can apply noise to any models, curvs, even particles.
This plug-in is quite handy & useful for distorting your model, make a landform.
You don't need to use softBody particle for these deform effects anymore!
Now it's only for Maya7Win+Linux.
Please use it with your own risk.

and ask me if you have any suggestions or questions(and let me know if my english was wrong!)
noiseD@hajimenakamura.com

Download the newest version

Supported OS

Win32 Win64 Linux32 Linux64 OSX
6.0
6.5
7.0
8.0
8.5
2008


1.history

ver 1.42
2007/09/17
Compiled for 8.5, 2008, and 64bit Linux.
ver 1.42
2006/04/01
fixed weight problem.
ver 1.41
2006/03/20
Changed MEL, fixed Envelope problem.
ver 1.4
2006/03/13
Added UseNormal(only polygons), Original Locator.
ver 1.2
2006/03/10
Improved noise function to be more accurate.
(Float->Double)
ver 1.1
2006/03/09
VC7 Debug compile.
noise function was added and changed.
ver 1.0
2006/03/09
1st release.


 2.How to use

1.Put .mll into plug-in folder, .mel into script folder.

2.Load .mll from plug-in manager.

3.select objects you want to assign to.
Then, from the main manu, Deform->create NoiseD


If you can't find it in the menu item,
Just write and run this command from the script Editor.
deformer -type noiseD;

3.Attribute

Attribute explanation Default
noiseType fBm(Fractional Brownian Motion), turbulence
You can select noise type from these two choicces.
fBm
depthMax Increase this value If you want to make more detail.
(It makes the calculation heavier)
It is called Octave in AdvancedRenderman.
7
FrequencyRatio Noise intensity can be increased with this value.
It is called lacunarity in AdvancedRenderman.
2.000
gain Noise strength. 0.500
amplitude noise wave height. 3.000
pointSpace local(apply noise as local effect) world(apply noise as world effect。) local
useNormal use normal direction.(only Polygons) In this case, noiseDirection will be ignored.
All objects Except polygons will be ignored and will use noiseDirection value.
off
noiseDirection locatorAngle(effect +Y direction of locator.)
locatorRadial(effect radial direction From locator position.)
locatorAngle
time Offset of noise value. It's good for using as time. 0.000
frequency Increase it and noise will be decreased.inverse propotion to Scale. 1.000
Scale Increase it and noise will be bigger. <<1.0,1.0,1.0>>
useMaxDistance If you want to use startDist and endDist, toggle this to "on". off
startDist Distance to start declining. 0.000
endDist End distance. Noise strength will be zero. 3.000

4.Reference

-Complete Maya Programming
-AdvancedRenderman


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