M

Thanks for the plugin "Displace-D" Could you compile for Maya 2012 32 bit ?

[8577] bunty (2011/11/01 Tue 22:15)


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[8578] qpqzfyee (2012/01/12 Thu 10:57) mailweb

cMuscle

cMuscle試してる。これすごい。筋肉のすべりとかまで再現できる。キャッシュなしでjiggleが出来るのは驚いた。
一体どうやって・・・。mllで出来てるってことは、プラグインでそういうことできるんですね。すげーや。

一応現状の問題点。

1.カプセルが異様に重い。100個ぐらい作るとシーン内でセレクトできない。

2.筋肉同士の衝突判定が無いっぽい。

3.したがってネジレを再現できない。肩はやっぱり駄目。

別に厳密にコリジョンしなくていいのに。
後一歩なんだよなー。

[6375] hajime (2008/02/14 Thu 13:08)


Re: cMuscle

Always a good job right here. Keep rollnig on through.

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[8576] oldr0ck (2011/09/29 Thu 20:41) mailweb

need help of DisplaceD

Hi~
I like your DisplaceD for maya:)
But I have some questions , so write down here for help.
Ya, it's about the output height value . I use a 2D ocean texture for color input ,and use the "color as luminane " mode . I want to get the Y values of the points I choose.
I use colorAtPoint to get the RGBA information of the point , but the alpha value isn't the height value of DisplaceD's output ; then I convert RGB value to luminance value by standard function (0.3*r + 0.59*g + 0.11*b ) ,but it isn't either.
I think that you add some other functions to compute the height value,but I don't kown :(
Your DisplaceD is great ! I guess you just write it for moutains ,but it can be also used to simulate ocean:)
I just want to get the height value to do some simulation ,for example ,spray . If I can't get the exact value ,so the simulation is bad...
That's my question . Thank you !

[8565] Tod (2011/09/09 Fri 10:23)

Thanks

Thanks for the plugin "Displace-D" Looking forward for maya 2012 support.

[8554] James (2011/07/30 Sat 10:11) mail


Re: Thanks

Too many compliments too litlte space, thanks!

[8564] Lucy (2011/09/04 Sun 03:48) mailweb

Python

去年はまだ、どーつかえばいいのかなーと思ってたPythonだけど、最近はどんどんシフトしてる。

どういう路線を辿ればいいかも見えてきた。

----- L1: デスクトップ内ユーティリティ -----
 リネームとかバッチ処理ができる。
 俺はまだここ。
 マルチスレッドやタスク管理も使いこなせないと。

----- L2: ネットワークプログラミング -----
 ネットワーク内でタスクの投げ合い、DBを使う等。
 ここを勉強中。
思い処理は全部他のマシンに投げつけたりできるし
他のマシンの管理自体もやれるからイチイチVNCでつながなくてもいい。使いこなせると非常に便利だとおもう。

----- L3: インタラクティブ -----
 興味はあるけどまださわってない。
 動画プレイヤーやポリゴンを直接さわるようなインターフェィス等。ライブラリはあるからやれるだろうが、まだいいや・・・。ここを極めればMassiveを作り始めるんじゃないかなぁ?

一度使えるようになれば、もう勉強は必要なく
ひたすらコピペでいけるはずなので、そうなれば天国。
がんばります。

[6188] hajime (2007/11/23 Fri 09:07)


Re: Python

----- L4: Python C/API -----
スピードの必要な所をCモジュールで高速化

----- L5: Pythonの開発に参加 -----
現場で必要な機能をPython標準モジュールに組み込んで楽をする

書いてみただけです。
(L5はものによってはやってみたらそんなに大変じゃないような気もしていたり。resumeに箔がつくし)

[6199] hohehohe2 (2007/11/24 Sat 00:42)


Re^2: Python

本職はそこまでいっちゃうんですね〜(笑

[6201] hajime (2007/11/24 Sat 14:56)


Re^3: Python

That's way the bestset answer so far!

[8563] Jonnie (2011/09/04 Sun 03:21) mailweb

loop on NoiseD deformer

Hi Hajime!

thank you so much for replying!!! but i think i was not clear , i am not in fact, speaking about a sequence of image i would loop, but the noiseD deformer himself that i would like to loop, such a way that the deformation for exemple made on frame 100 would be the same than the one on frame 1, so that the rendered sequence from 1 to 99 could be looped in fcheck...
(still camera)

hope that make sense

have a nice day

JM

[6204] jimus (2007/11/25 Sun 21:10) mailweb


Re: loop on NoiseD deform

Ok, you haven't talk which plug-in you are using.
Use DisplaceD instead. then you can use below way with texture. or just use blend node to loop animation.

If you still want to use noiseD which is slower than displaceD, I guess it has 2 way.

1. asign noiseD twice, animate both Envelope value to make it loop.

2.make 2 mesh and asign noiseD each. then use blend shape deformer.

I hope you solve this issue.
cheers.

[6205] hajime (2007/11/26 Mon 05:39)


Re^2: loop on NoiseD defo

WHHOOFFF!!! i even didn't know about displaceD plugin!!!
thank you , maybe it will save my little life!
this plugin looks like enormous...and you're right, as it is texture based, i have much more control.

Merci beaucoup!!! i will try it

Jean-Marc

[6209] jeanmarc (2007/11/27 Tue 00:02) mail


Re^3: loop on NoiseD defo

Hahaha, yeah, I haven't use noiseD for a while.
DisplaceD is more controllable and faster.

Enjoy your Maya life!
cheers.

[6210] hajime (2007/11/27 Tue 08:28)


Re^4: loop on NoiseD defo

Well put, sir, well put. I'll cetrianly make note of that.

[8562] Lovie (2011/09/04 Sun 00:57) mailweb

今日から

30さーい(´・ω・`)ショボーン

[5058] hajime(Company) (2007/02/01 Thu 18:08)


Re: 今日から

おめでとう!
大丈夫!30代はまだまだこれから先が長いですよ!
40代になる頃に悔いを残さないように頑張ろう!お〜!!

[5059] J (2007/02/01 Thu 19:38)


Re: 今日から

とりあえずですね、30代前半のうちに大プロダクションに行き
世界をプロジェクトごとに流浪するCG屋の仲間入りしたいと思います。貧乏でも負けない。英語がんがる。

[5119] hajime(Company) (2007/02/20 Tue 19:00)


Re^3: ツ債。ツ禿コツつゥツづァ

I can already tell that's gonna be super helufpl.

[8556] Roseanna (2011/09/02 Fri 09:01) mailweb


Re^4: ツ債。ツ禿コツつゥツづァ

THX that's a great aneswr!

[8561] Magda (2011/09/04 Sun 00:53) mailweb

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