starting 3Delight!
奇跡的に仕事がしばらく無いらしいので
一気にやりたかった事勉強します!
Install
ココ見て
Mayaで使う場合のマニュアル
http://www.3delight.com/en/uploads/docs/3dfm/3dfm.html
Blurred Raytrace Shadow with Displacement map
Add Attribute Raytrace>Raytrace Displacements
Then Light Angle value at Light attribute works properly.
NormalMap
http://www.3delight.com/en/uploads/docs/3dfm/3dfm_23.html
bump2d' To use the Tangent Space Normals and Object Space Normals modes, some extra setup is required. Create a vector attribute named bumpNormal on the node and connect the bump texture's output color to it. A connection of the texture's alpha to the bumpValue input like Maya is using is not required but will not hurt either.
So, create Attribute “bumpNormal” on bump2d node, connect texture to it.
Original connection to bumpValue will be ignored, just leave it so that later we can switch shader to MentalRay.
Rendering
We can use this command!
Render -r 3delight -help
http://www.3delight.com/en/uploads/docs/3dfm/3dfm_18.html#SEC99
How good it is! It’s meaning we don’t have to export RIB for Farm rendering!
And if we want to export RIB,
(like this:slow machine for export rib, fast machine for render)
of course 3Delight can do it. But it doesn’t cost license!
http://www.crescentvideo.co.jp/3delight/news/20070209.shtml
http://www.crescentvideo.co.jp/3delight/maya/tutorial/01.shtml
Since 3Delight has Win/Linux/Mac version, we can use all machines in Farm!
Posted: 6月 16th, 2009 under 3delight.